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Creators/Authors contains: "Young, Neal"

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  1. null (Ed.)
    Abstract Modern NoSQL database systems use log-structured merge (LSM) storage architectures to support high write throughput. LSM architectures aggregate writes in a mutable MemTable (stored in memory), which is regularly flushed to disk, creating a new immutable file called an SSTable . Some of the SSTables are chosen to be periodically merged —replaced with a single SSTable containing their union. A merge policy (a.k.a. compaction policy) specifies when to do merges and which SSTables to combine. A bounded depth merge policy is one that guarantees that the number of SSTables never exceeds a given parameter k , typically in the range 3–10. Bounded depth policies are useful in applications where low read latency is crucial, but they and their underlying combinatorics are not yet well understood. This paper compares several bounded depth policies, including representative policies from industrial NoSQL databases and two new ones based on recent theoretical modeling, as well as the standard Tiered policy and Leveled policy. The results validate the proposed theoretical model and show that, compared to the existing policies, the newly proposed policies can have substantially lower write amplification with comparable read amplification. 
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  2. We consider the problem of political redistricting: given the locations of people in a geographical area (e.g. a US state), the goal is to decompose the area into subareas, called districts, so that the populations of the districts are as close as possible and the districts are ``compact'' and ``contiguous,'' to use the terms referred to in most US state constitutions and/or US Supreme Court rulings. We study a method that outputs a solution in which each district is the intersection of a convex polygon with the geographical area. The average number of sides per polygon is less than six. The polygons tend to be quite compact. Every two districts differ in population by at most one (so we call the solution balanced). In fact, the solution is a centroidal power diagram: each polygon has an associated center in ℝ³ such that * the projection of the center onto the plane z = 0 is the centroid of the locations of people assigned to the polygon, and * for each person assigned to that polygon, the polygon's center is closest among all centers. The polygons are convex because they are the intersections of 3D Voronoi cells with the plane. The solution is, in a well-defined sense, a locally optimal solution to the problem of choosing centers in the plane and choosing an assignment of people to those 2-d centers so as to minimize the sum of squared distances subject to the assignment being balanced. * A practical problem with this approach is that, in real-world redistricting, exact locations of people are unknown. Instead, the input consists of polygons (census blocks) and associated populations. A real redistricting must not split census blocks. We therefore propose a second phase that perturbs the solution slightly so it does not split census blocks. In our experiments, the second phase achieves this while preserving perfect population balance. The district polygons are no longer convex at the fine scale because their boundaries must follow the boundaries of census blocks, but at a coarse scale they preserve the shape of the original polygons. 
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